Fantasy MMORPG

The Chronicles of Spellborn ( http://www.thechroniclesofspellborn.com/ )

| Screenshot | Genre Fantasy | In Development | Web Page |

The Chronicles of Spellborn, a Massive Multiplayer Online Role Playing Game currently in development for the PC. The Chronicles of Spellborn boasts an original setting and storyline and offers a distinctive art style. The game is being built using the renowned Unreal® Engine™.

Set within a unique universe, a realm that has been torn apart by the catastrophic events of the last great war, The Chronicles of Spellborn will offer you the chance to go questing with a group of heroes one day, conquer new shards and engage in the politics of the High Houses.

An extensive background story, an original world setting and very clear ideas about what's cool and what's not in MMORPGs have been the starting point of our project called: The The Chronicles of Spellborn.

Wiki ( http://www.webzengames.com/ )

| Screenshot | Genre Fantasy Comic | In Development | Web Page |

Wiki is a casual 3D MMORPG based on intense levels of cooperative interaction. The relationships and actions of each individual player directly influence the entire Wiki world. Wiki incorporates an adaptive system enabling the decisions players make in quests and missions to contribute to the individual personalities of characters, including what they wear and their facial expressions. Wiki promises to deliver a lively, creative and interactive online game play experience in a whimsical and charming environment.
One entity binds time, space and dimension the World Tree. By using the nutrition saved in the World Tree’s leaves you can travel to the past. And everything you do in the past dramatically affects the present. But when time and space happen to cross each other, Six Roots, the sons of the World Tree, are forcefully disbanded. Now the Six Roots want to reunite with the beloved World Tree and only you can help them find the path!

I. CIVILIZATION AND CULTURE.
The Wiki game play environment encompasses 10 unique civilizations, each possessing its own myths and legends. Throughout the gameplay experience, characters embark on a number of quests and missions foretold through colorful tales.

II. CUSTOMIZABLE CHARACTERS.
Players can enter the Wiki world as one of three different races: beast, elf or human. Each race has four different classes and gives players opportunities for promotions to higher classes and access to hidden classes through special quests and missions. Characters in Wiki are fully customizable, from hair color and style to attitude and facial expressions. These attributes are directly related to each player’s game play style in quests, missions and interactions with others. As a result, no single character is exactly the same as another.

III. EXTREME INTERACTION.
The Wiki world is a highly interactive environment for both playable characters (PCs) and non-playable characters (NPCs) alike. NPCs will have varying degrees of preference for PCs an NPC may lead one character to one mission and tip off another to a different quest all based on the NPC’s particular level of affinity toward certain types of characters.

IV. GROUP SYSTEM.
The group system in Wiki consists of eight different assemblies, with each having its own individual characteristics. Players have opportunities to become group leaders by establishing guilds within the assemblies.

Ether Saga Online ( http://www.mmozone.com/ether-saga-online.html )

| Screenshot | Genre Fantasy Comic | Free Game | Web Page |

Ether Saga Online is the English-based version of KDXY, one of the newest titles and most popular titles from Perfect World Beijing. The game is based on one the four great classic novels of Chinese literature, Journey to the West.

Ether Saga Online combines lavish graphics with a young anime style. It features a slew of unique features and systems that make the game truly one of a kind. Among its many revolutionary systems it features a fresh new Integrated Quest and Navigation System that allows players to seamlessly progress through the game with minimal confusion.

Unlike other games that charge subscription fees, Ether Saga Online is “Free-To-Play.” Once inside the game world, players can earn and spend money to upgrade a large variety of items to enhance their game play experience. Players can acquire and begin using items in real-time without any disruption to game play. Digital goods that players can obtain in the Cash Shop include: items that can assist with mundane tasks such teleportation devices or consumables that aid player progress, others that reset or temporarily increase stats, expansion of storage capabilities, customizable fashion and equipment, such as mounts that allow faster movement and reduce travel time, social items and gifts that assist communication, and more.

KEY FEATURES

- Integrated Quest/Navigation System – Players will no longer be confused about where to go or what monsters to kill. Quests will have a “link” which will allow the player to click on and automatically navigate to their quest objectives.

- Unique Races and Classes – Three different races as well as six different classes. Each class having its own unique play style and gameplay.

- Element Leveling System – As players level up, they receive points that can be assigned to specific elements. Each element has its own characteristics and affects the core gameplay of each user.

- Unique Skill System – Each class has a set of unique skills. Skills are not learned from trainers but rather on the fly through a battlefield menu system.

- Birthday Skills – Each character receives special abilities and skills related to the day their character was born.

- Clan Skills – Players can create clans/guilds and have opportunities to learn new abilities and skills as a group.

- In-Depth Pet System – Every player starts with their own pet. Players can tame and capture new pets as they adventure through the world.

- Fusion System – Players can actually fuse with their pets and gain access to new abilities and gameplay options.

- Monster Card System – Players can collect monster cards which allow them to transform into specific monsters. In monster form, players gain access to new abilities and skills.

- Crafting System – Players can choose from 9 different crafting and gathering skills.

- Reputation System – Monsters will have their own factions in-game. Players can gain reputation with these creatures and gain access to new content.

- Alliance System – Clans can group up into Alliances in order to combat difficult monsters or even other Alliances.

Dofus ( http://www.mmozone.com/dofus.html )

| Screenshot | Genre Fantasy | Free Game | Web Page |

DOFUS is a Massive Multiplayer Online Role Playing Game. As a mixture of video game and interactive animated cartoon, DOFUS brings a new concept within online games. With its oneiric graphics inspired by mangas, its tactical gameplay and its cynical humour, this game is in a class of its own among other MMORPGs. Experienced players are appealed by its unique fighting system which is based on strategy quite rare in MMORPGs. Developed by Ankama Games for Windows, Mac and Linux, Casual players also like it for being easily accessible.
Dofus takes place in the ‘The World of Twelve’ (although many players just refer to it as the Dofus World), named after the 12 character classes which inhabit it. Players control a 2D avatar (with a slight anime/manga feel) belonging to one of the 12 character classes in a3rd person view.

There are twelve character classes in Dofus. Each class has a unique set of spells that other classes can not obtain (although some spells are shared with creatures living in Dofus). The classes are: Ecaflip’s Coin, Sadida’s Shoe, Eniripsa’s Hands, Osamodas’s Whip, Iop’s Heart, Enutrof’s Fingers, Cra’s Range, Sram’s Shadow, Feca’s Shield, Xelor’s Sandglass, Sacrier’s Blood and Pandawa’s Flask.
Whist the game takes place in real-time, combat in Dofus is conducted more like a turn based strategy game – where each player takes it in turns to make a series of moves and attacks within a time limit. As such, when a player attacks monsters – they are transported to a ‘copy map’ where the fighting takes place. Once a fight begins, no other players may join that fight.

Gods and Heroes ( http://www.godsandheroes.com/ )

| Screenshot | Genre Fantasy Historical | In Development | Web Page |

The World

Gods and Heroes: Rome Rising™ is set in the early days of Rome's eventual march to greatness - circa 300 B.C. Rome is a City State still developing its military and cultural strengths and beginning to feel its ambition for expansion and conquest. To fulfill its goals Rome will strive to extend her borders and influence - creating enemies both near and far.

Gods and Heroes: Rome Rising™ offers vast persistent territory and hundreds of dynamically generated areas that span a wide variety of the known and Mythological worlds - offering a huge range of terrain types including cities, towns, farmland, forests, mountains, high-alpine artic regions, marshes, seashores, northern frontiers, islands, and Mythological Realms.

Player Classes

Soldier

The soldier is a master of many weapons as well as the tactics of the battlefield. He is highly disciplined, and quick to spot weaknesses in his foes.
Gladiator

The gladiator can become proficient in a wide variety of weapons and specialized styles of fighting. He has learned that he can only rely on his own instincts and close fighting techniques.
Scout

The scout is accustomed to life in the wilderness and self-reliance. He is expert with ranged weapons, as well as the techniques of survival.
Rogue

Brought up in the rough-and-tumble streets of the Republic's newly burgeoning cities, the rogue lives by his wits, coupled with the dirty tricks of stealth and street fighting.
Priest

His life is devoted to prayer, and though he is not strong physically, he is wise in the rites that summon and form spiritual power.
Healer

The healer is wise in the ways of cures and remedies. Even the spirits of those already carried off to Pluto's dark realm can be called back by a great healer.

Action Combat System

Gods and Heroes: Rome Rising™ will implement the most visually stunning and visceral combat system of any MMOG. Our Node-Lock™ animation technology allows all characters - human, creature, beast - to execute real attacks and defenses and have them truly impact their opponent physically. As players progress in the game, they will earn and learn new Feats - attacks, defenses, and combat special moves - that come with their own unique animations. Enemies will also have a set of combat special moves that they will execute mercilessly to turn the tide of battle

Squad Combat and Management System

Gods and Heroes: Rome Rising™ will implement the most interactive, dynamic, strategic and engaging combat system of any MMOG - challenging players before battle as well as during battle.

Before battle players will:

* Strategically select and train their NPC Soldiers in a variety of skills and abilities
* Form specific NPC Soldiers into squads to meet specific challenges
* Devise strategies and create formations for these squads to execute on command -- maximizing the unique skills and abilities of each squad

During battle players will:

* Personally participate in the battle through the melee combat of their Hero Character
* Analyze the tide of the over-all battle and react in real-time
* "Shout out" squad formation commands and special move commands to take advantage of perceived weaknesses
* Find the combination and timing of strategies, formations, attacks and defenses that will bring a victory…with the fewest squad casualties

Every moment of battle will be engaging and demanding. Success in battle will be truly determined by the skill and capability of the player, and every player will find combat highly engaging and dynamic: this is no "click and walk away" system.

Quests and Epic Quest System

Gods and Heroes: Rome Rising™ will offer a vast number and variety of quests - over 1,200 at launch.

Rome Quests are those offered by Senators, Officials, Generals, and citizens of Rome. As a Hero of Rome, all players will be asked to serve, expand, and protect their country.

God Quests are those offered by the gods - both allied and opposing. As a Favorite of the gods, all players will be asked to complete tasks both large and small in service of the god's wishes and demands…and whims.

Epics Quests: every Hero in Gods and Heroes: Rome Rising™ is on a game-spanning Epic Quest path. On top of all that a Hero may choose to do for his country or god, he or she is destine to fulfill a path of challenges, trials, and tests that span across all levels and lead to that character's ultimate reward.

Dynamic Zones

Gods and Heroes: Rome Rising™ will implement an industry leading technology that will spawn private territories, regions, or arenas for individuals and groups.

Dynamic Zones™ allow for a variety of game-play advances including scripted linear quests offering the best of single-player game mechanic that include triggers, traps, and unique characters and dialogue. Players and groups will always be the unspoiled heroes of their quests…if they have what it takes to be successful.

Dynamic Zones™ also allow Replayable Arenas like the best online first person shooter experiences- areas, situations, and battlefields with a set of rules that individuals and groups can play as often and as long as they want. Storm the Fort, Defend the Territory, Conquer the Island, etc.







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