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The Sphere ( http://sphere.yandex.ru/eng/ )

| Screenshot | Genre Fantasy | In Development | Web Page |

The Sphere is the first Russian massively multiplayer online game (MMORPG) that will unite thousands of genre fans under in one unique setting.

Game action takes place in the Sphere - an ancient magical world existing in a parallel to our own dimension. Unfortunately, a peaceful coexistence has not occurred, all negative events that take place in the Sphere have a deep impact on the people of Earth. This is why the best of the best have united - to do everything humanly possible in order to prevent a global catastrophe...
Genre

Massively multiplayer online role-play game (MMORPG).
Graphics

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Characters: there are 10 basic character types and for each of them you can select a different face and clothes color so that you have a choice of up to 270 distinct characters in all.
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Eventually there will be 6 continents with total surface area of 200 square kilometers: Haron, Hyperion, Helios, Rodos, Feb and Leon. The continents are floating at different levels. At the lowest level is the somber Haron, at the highest - the regal Leon. 12 cities, several hundreds of castles. Forests, grassy plains, deserts. In the current version of the game there are 2 continents with total area of 100 square kilometers.; 5 cities and 100 castles.

Special effects

* magic (up to 100 types of special effects),
* several different types of water,
* shadows cast by the characters,
* day/night change,
* different weather conditions: clear weather, cloudy, rain, snow (in the mountains).

Game objectives

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Main objective is to become the King of the Sphere. Once you are a king you have to defend your title, since other players can still win it back from you.
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You can develop your talents and perfect your skills as either a magician or a soldier. Your karma — a balance between good and bad deeds — is also very important.
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Magic: alchemical transmutations, mantras; amulets, powders, potions.
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Military art: swords, battle axes, crossbows, shields, helmets and other medieval armor.
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Missions of various difficulty levels are available both for a single player and for a team of up to 5 players.
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You can capture castles and create new clans organized into hierarchies.
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Accommodation: in the cities — paid hotel rooms, in the captured castles — free lodging.

Death of characters

Each character after his death is reborn in one of the portals depending on his karma. Poor karma means reincarnation in a portal in a dangerous and savage place. Player killing is allowed if it happens outside secure zones (cities) but it is bad for your karma. Characters with extremely poor karma are reborn on the continent of Haron. It's a weird place with a reddish sky, populated by strange creatures. The continent has its own distinctive style. Security is unknown there and death is lurking around every bend. On Haron live those, who spurn all of the laws of the upper world. They make and and enforce their own savage laws on Haron. The only way to leave Haron is by carrying out special missions designed to improve your karma Alternatively, you may establish a reign of terror. The most successful evil doer will eventually become the Duke of Haron. It's been prophesied that the holder of that title would be able to make raids against the upper continents and spread devastation and fear among peaceful civilians.

Sigonyth Desert Eternity ( http://www.sigonyth.com/ )

| Screenshot | Genre Sci-Fi | In Development | Web Page |

Sigonyth is a MMORPG – massively multiplayer online role-playing game with character creation based on a set of stats, traits and skills. The players will assume roles as descendants of the space ship survivors and be able to choose between one of the three races: humans, cyborgs or Vovians (mutants). There will be no ultimate goal forced by the story – everyone will be able to decide by himself what does he want to do and accomplish in his virtual life.

The world of Sigonyth is a hot, desertic planet, on which 200 years ago a human colony ship landed. Thousands of colonists were forced to settle in this hostile and dangerous world. The action takes place about half a century after the landing. There will be many locations to visit - big cities(Sigonyth, Rash’Khan), small desert enclaves, cold Vovian tunnels, canyons and caves inhabited by wild animals, and, of course, the vast terrains of neverending desert. The game world is created from scratch and contains many fresh ideas that haven't been used in MMORPG games so far - Story of colonisation.

Khan ( http://khan.mirinae.com/ )

| Screenshot | Genre Fantasy Historical | In Development | Web Page |

Throughout human history, world was divided into many fragments of kingdoms, states, and empires. There were many great conquers who challenged to conquer them all but never there was an empire that covered whole continent. All the conquerors, their expedition and their empire had to face unstoppable force of time and destiny.
However, nobody comes close to Genghis Khan who nearly conquered one end of continent to the other end and built the largest empire ever. Year 1206, Genghis Khan, meaning, "Universal Ruler", unified disparate Mongol tribes into one and became their leader. Continuing this momentum, Territory of Mongol Empire extended from Hungary to jungles of Vietnam and frozen land of Siberia to high mountains of Tibet.

To complete insatiable and brute conquest, Genghis Khan's fearsome military force only needed small European kingdom. Yet, it was too much even for the greatest military force to conquer the destiny, time and vast continent. The tide of history turned around and the largest empire of human history never completely dominated the world.

Year 1225, right before seeing the other end of European continent, Genghis Khan turned around and went back to the heart of Mongol Empire. The Mongol army became the most disciplined, experienced, and feared force the world had yet to see.

The epic based online game Khan takes on where Genghis Khan reached the end of his expedition. The game takes place at small kingdom of Eurasia where Genghis Khan's brutal force was never able to conquer. You will re-visit the history and prepare the battles against the greatest conquer of history.

Get immersed into ultimate conquest with Khan.

System

Mirinae has consistently set the pace for innovation in networked games. And Korea's game networks are among the most advanced in the world. So it's no surprise that Mirinae's games are world class, too. Mirinae pioneered and advanced MMORPG Internet services that were the first to offer multimedia, multiplayer games and media-rich messaging between players. Mirinae has fostered a vibrant game content ecosystem that generates Guild Wars and Party as well as single RPG with built-in Kingdom System. Don't miss this exclusive look at one of the most innovative game networks in the world.

Faction Earth ( http://www.factionearth.com/ )

| Screenshot | Genre Sci-Fi | In Development | Web Page |

As the sun sets in the polluted sky, darkness falls on the massive City Plexes of the world...

Faction Earth is a massively multi-player online role-playing game (MMORPG) set in the mega-cities of Earth in the year 2125.

This world, behind the media-made corporate façade, is one of industrial espionage, super-hackers, mastery of newly discovered ancient Egyptian magic, battling factions and religious sects, and a constant struggle of humanity against its own genetic creations gone awry.

Explore this rich future world from the glistening skyscrapers and polluted sewers, to the colonies of Mars. Battle gangs, organized crime syndicates, and hoards of genetic mutations for your life and the existence of your race.

Wurm Online ( http://www.wurmonline.com/ )

| Screenshot | Genre Fantasy | In Development | Web Page |

Wurm Online will be a community-centric fantasy MMORPG fully developed in Java. Gameplay will be free at first, but when you wish to develop your character beyond basic skills, you're going to have to pay a monthly fee.

The world will have a real economy with a fixed pool of money and resources, and almost all items in the world will be created by other players. When the game is first launched, it will pretty much just only be a huge forest, and it will be up to the players to build the towns and create the items needed for both everyday use and more exotic practices.
Wurm Online will neither have levels nor hitpoints. Instead, you have a set of skills that define your character, and a list of any unhealed wounds the character has.

Gameplay is expected to be very down to earth and community-based for most players, with each town serving as a small community. Towns will also remain safe as long as the computer controlled guards are alive. You won't be able to attack other players or perform any other illegal activity inside the town without first killing all the guards. Outside the towns, however, you can do anything you want, but performing illegal activities will lower your status in the nearby villages.







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